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The Sonic series has had a long history of catchy tunes, few if any of which will be remembered fondly from Sonic 4: Episode 2. This is to say nothing of the music, which dithers between unobtrusive electronica and the painful ten-note cacophony that will have players reaching for the mute button during every boss fight. But upon reaching the ending the victory is hollow. It makes the game more reasonable to complete, with the clear intent of facilitating more players reaching the final zone. The developers have done all of the thinking for you, without even giving players a chance to work through levels on their own. Bottomless pits are marked by glowing neon signs while large tutorial screens in the landscape tell you when to use teamwork abilities. While baffling, that odd behavior is easy enough to work around using the more powerful combined spin move with Tails.īut even the levels on land are found to be lacking. The spin dash, once Sonic's go-to move for a boost of speed, is rendered nearly useless as it can hardly push the player up steep inclines due to the enhanced effect of gravity. And yet, not all tweaks are for the better, as the fixes go too far where it begins to hinder Sonic's basic moves. There are no longer instances of Sonic stopping in midair or standing still on a vertical slope. The physics have also been tweaked since Episode 1 in order to take Sonic's momentum more into account.
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Even when playing alone, teamwork manoeuvres are easily performed with the press of a single button, with the action depending on whether you are jumping, on the ground, or underwater. Underwater, Tails can propel Sonic just like his flying, and on land the duo can combine into a giant rolling ball that can speed over ramps and plow through obstacles. Sonic and Tails can team up for more than just flying this time around. Unfortunately this isn't a drop-in drop-out co-operative mode like the classic Sonic titles, instead requiring a separate multiplayer option on the main menu. This extends both a second player on the couch or online, with online co-operative play still working surprisingly well (once you find a player willing to co-operate). Like the classic Sonic games, a second player can control Tails, helping to dispatch enemies or carry Sonic out of tough spots with his ability to fly. It also sees the return of Sonic's faithful ally Tails.